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Maptool dicebox exploding dice
Maptool dicebox exploding dice












  1. #Maptool dicebox exploding dice how to
  2. #Maptool dicebox exploding dice Pc
  3. #Maptool dicebox exploding dice series

It might also be nice to have some line breaks added between the attack roll and the damage roll. Having Violet spout off with a couple of numbers in the chat window works, but it might be nice for her to mention that this is a Melee Basic Attack, that it’s attacking Armor Class, and that it’s dealing regular damage. If Violet’s player (or anyone else) hovers their mouse over the 25 for the attack roll, it will show a ToolTip that explains this comes from a d20+7 roll (18+7=25). When we then click the Melee Basic Attack button, we get: Down in the Command box we’ll type the following: Start by changing the name from (new) to Melee Basic Attack. Right click on the (new) button and choose Edit. This will create a new button in that window labeled (new).

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This window will show the token image and name, with a little bit of text below it that reads, “No Macros.” We’ll right click where it says “No Macros” and choose Add New Macro. One of the windows we should see at the bottom of the screen is the Selection window (if you can’t see it, go to Window – Selected). To create a new macro for a Violet, we’ll click on Violet’s token on the MapTool map. The longsword does d8 damage (plus Violet’s +3 Strength bonus) on a hit. She’ll also get +1 to hit from half of her level. She has Strength of 17 (a +3 modifier) and a +3 proficiency bonus to hit with the longsword. We’re going to write a Melee Basic Attack macro for Violet, a second-level Ranger who wields a non-magical longsword.

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We’ll end up with a generic macro that can be used for almost any PC and that will change with the character. That macro would have to be different for every PC, and it would have to be manually changed every time the PC changes their weapon, goes up a level, etc. In this post, I’ll walk you through the entire process of developing a basic attack macro, starting from a simple macro that rolls a d20, adds the hard-coded attack modifier, rolls the hard-coded damage die and adds the hard-coded damage modifier.

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I’ll talk about multi-enemy attacks in my next post. I’ve created macros for a player’s melee basic attack and ranged basic attack (very similar to one another), which can be used as the foundation for most attack powers that only target a single enemy.

maptool dicebox exploding dice

#Maptool dicebox exploding dice series

You have been warned! 🙂Ĭontinuing my series on writing MapTool macros, it’s time to finally get to something more interesting – player attacks. I go through a detailed exercise of building a moderately complex macro from scratch here, which takes time to explain. Warning: Though this post is about “basic” attacks, it’s rather epic in length.

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However, I’ve left the original post below for posterity – and as an example of how to learn how to improve your macro writing, rather than just giving the finished product. Edit : Since I first wrote this post, I have learned more about MapTool macros, and you can find the improved information at this post.














Maptool dicebox exploding dice